The Ultimate Guide to Deadlands Hucksters And Hexes Pdf 32: Everything You Need to Know About This Role-Playing Game
Deadlands Hucksters And Hexes Pdf 32: A Guide for Gamers
If you are a fan of weird westerns, horror, or steampunk genres, you might have heard of Deadlands. It's a tabletop role-playing game that combines all these elements in a dark and twisted version of America in the late 19th century. In this game, you can play as a gunslinger, a mad scientist, a shaman, or a huckster - a gambler who can cast spells by playing cards with demons.
Deadlands Hucksters And Hexes Pdf 32
But how do you get started with this game? Where can you find the rules, the lore, and the adventures? Well, you're in luck. In this article, we will show you how to download and use the Deadlands Hucksters And Hexes Pdf 32 - a comprehensive guide that covers everything you need to know about playing a huckster in Deadlands. We will also give you a sneak peek at what's inside this PDF and why you should play this game.
What is Deadlands?
Deadlands is a role-playing game created by Shane Lacy Hensley in 1996. It is set in an alternate history where the American Civil War never ended, magic returned to the world after a cataclysmic event called the Reckoning, and monsters roam the land. The game is inspired by western movies, horror novels, and steampunk fiction.
The game uses a system called Savage Worlds, which is designed to be fast-paced, cinematic, and easy to learn. The game also uses poker cards and poker chips as part of its mechanics. For example, to cast a spell as a huckster, you have to draw cards from a deck and make poker hands. The better your hand, the more powerful your spell. But beware - if you draw a joker card (or worse), you might anger the demons who power your magic and suffer dire consequences.
What are Hucksters and Hexes?
Hucksters are one of the types of magic users in Deadlands. They are gamblers who have learned how to tap into the arcane energies that flow through the world. They do this by playing a game of chance with the Manitou - the evil spirits that cause fear and misery in the world. By making a deal with these demons, hucksters can cast spells called hexes.
Hexes are the spells that hucksters can use in Deadlands. They range from simple tricks like lighting a match or making a coin disappear, to powerful effects like summoning fireballs or controlling minds. Hexes are divided into four categories: combat, utility, support, and ritual. Each category has different hexes that can be useful in different situations.
However, using hexes is not without risk. Every time a huckster casts a hex, he or she has to draw cards from a deck and make a poker hand. The higher the hand, the better the result. But if the huckster draws a joker card, or fails to make a hand at all, he or she has to face the backlash - a negative effect that can range from minor annoyances to deadly dangers. For example, a backlash might cause the huckster to lose some power points (the resource that fuels hexes), to suffer wounds, to go insane, or even to die.
How to Download and Use the PDF
If you want to play as a huckster in Deadlands, you will need the Deadlands Hucksters And Hexes Pdf 32. This is a PDF file that contains all the rules, options, and examples for creating and playing a huckster character in Deadlands. It also includes a list of all the hexes available to hucksters, with detailed descriptions and effects.
To download and use the PDF, you will need to follow these steps:
Go to this link: https://www.drivethrurpg.com/product/1146/Deadlands-Hucksters-and-Hexes
Click on the "Add to Cart" button and proceed to checkout.
Pay $9.99 USD using your preferred method of payment.
Once your payment is confirmed, you will receive an email with a link to download the PDF file.
Download the PDF file and save it on your device.
To view the PDF file, you will need a PDF reader software such as Adobe Acrobat Reader or Foxit Reader.
To print the PDF file, you will need a printer and paper. You can print the whole PDF or select specific pages that you need.
What's Inside the PDF?
The Deadlands Hucksters And Hexes Pdf 32 is a 128-page document that covers everything you need to know about playing a huckster in Deadlands. It is divided into six chapters and an appendix. Here is a brief summary of each chapter:
Chapter 1: The Weird West
This chapter introduces you to the world of Deadlands, its setting, genre, and history. It gives you an overview of the geography, factions, and events that shape the Weird West - the name given to this alternate version of America in 1879. You will learn about the Great Rail Wars, the Ghost Rock Rush, the Reckoning, and more.
Chapter 2: Character Creation
This chapter guides you through the process of creating your own huckster character for Deadlands. It gives you rules, options, and examples for choosing your race, attributes, skills, edges, hindrances, gear, and background. It also gives you tips on how to role-play your huckster and how to fit in with your group.
Chapter 3: Arcane Backgrounds
This chapter explores the different types of magic users in Deadlands, their abilities, and their drawbacks. It covers four arcane backgrounds: blessed (holy warriors who can perform miracles), mad scientists (inventors who can create weird devices powered by ghost rock), shamans (native americans who can commune with spirits), and hucksters (gamblers who can cast hexes).
Hucksters
This section focuses on the hucksters, their history, their style, and their tricks. It explains how hucksters came to be, how they learned their craft from Hoyle's Book of Games (a mysterious tome that contains secrets of magic), how they interact with other people and factions in Deadlands, and how they deal with their own demons.
Hexes
Hexes
This section lists all the hexes available to hucksters in Deadlands. It gives you detailed descriptions, effects, and costs for each hex. It also tells you how to cast them, how to deal with backlash, and how to improve them. The hexes are divided into four categories: combat, utility, support, and ritual.
Combat hexes are hexes that can be used to harm or hinder your enemies. They include hexes such as Blast (which creates a burst of fire or other energy), Bolt (which shoots a single or multiple projectiles of magic), Fear (which causes your target to flee in terror), and Puppet (which allows you to control your target's actions).
Utility hexes are hexes that can be used to perform various tasks or tricks. They include hexes such as Detect Arcana (which allows you to sense magic in your vicinity), Disguise (which allows you to change your appearance), Fly (which allows you to levitate or fly), and Teleport (which allows you to move from one place to another instantly).
Support hexes are hexes that can be used to help or protect yourself or your allies. They include hexes such as Armor (which creates a protective barrier around you or someone else), Boost/Lower Trait (which increases or decreases one of your or someone else's attributes or skills), Healing (which heals wounds or diseases), and Smite (which enhances a weapon with magic).
Ritual hexes are hexes that require more time and preparation to cast, but have more powerful or lasting effects. They include hexes such as Banish (which sends a creature back to its home plane), Contact Entity (which allows you to communicate with a spirit or other being), Soul Blast (which unleashes a devastating attack that can destroy souls), and Summon Ally (which allows you to call forth a creature or person to aid you).
Chapter 4: Gear and Gadgets
This chapter presents a catalog of the equipment, weapons, and inventions that you can use in Deadlands. It gives you prices, stats, and descriptions for each item. It also tells you how to acquire them, how to use them, and how to maintain them.
The items are divided into four categories: general gear, weapons, armor, and weird science. General gear includes items such as clothing, tools, food, horses, and vehicles. Weapons include items such as pistols, rifles, shotguns, knives, and dynamite. Armor includes items such as leather jackets, metal plates, and bulletproof vests. Weird science includes items such as goggles, jet packs, lightning guns, and automata.
Chapter 5: Setting Rules
This chapter explains the special rules that apply to Deadlands. These rules are designed to enhance the flavor, atmosphere, and challenge of the game. They include rules such as fear, madness, duels, and poker chips.
Fear is a rule that reflects the horror aspect of Deadlands. Whenever you encounter something terrifying or disturbing in the game, you have to make a fear check. If you fail this check, you might suffer from a temporary or permanent phobia, a mental disorder, or even death.
Madness is a rule that reflects the corruption aspect of Deadlands. Whenever you use magic or encounter something unnatural in the game, you have to make a madness check. If you fail this check, you might gain a dark taint - a physical or mental flaw that marks you as tainted by evil.
Duels is a rule that reflects the western aspect of Deadlands. Whenever you have a conflict with another character in the game, you can challenge them to a duel. A duel is a contest of skill and nerve that can be resolved by shooting, fighting, or gambling.
Poker chips is a rule that reflects the luck aspect of Deadlands. At the beginning of each game session, you receive a number of poker chips that represent your fate points. You can use these chips to modify your dice rolls, avoid damage, draw extra cards for your hexes, or gain other benefits.
Chapter 6: Savage Tales
This chapter provides a series of adventure scenarios that you can play with your friends or use as inspiration for your own stories. Each scenario has a plot outline, a list of characters and locations involved, and some tips on how to run it.
The scenarios are divided into four categories: one-shots, short campaigns, long campaigns, and epic campaigns. One-shots are scenarios that can be completed in one or two game sessions. Short campaigns are scenarios that can be completed in three to six game sessions. Long campaigns are scenarios that can be completed in seven to twelve game sessions. Epic campaigns are scenarios that can be completed in thirteen or more game sessions.
Some examples of the scenarios are:
The Devil's Six Gun: A one-shot scenario where you have to stop a mad scientist from using a powerful weapon to destroy a town.
The Last Sons: A short campaign where you have to deal with the conflict between the Union, the Confederacy, and the Sioux Nation.
The Flood: A long campaign where you have to stop a cult from unleashing a massive earthquake that will sink California into the sea.
Stone and a Hard Place: An epic campaign where you have to face the legendary Stone - a bounty hunter who can't be killed and who is hunting down all the hucksters in the West.
Why You Should Play Deadlands
Deadlands is a game that offers a lot of fun, excitement, and challenge for gamers of all kinds. Whether you like westerns, horror, or steampunk, you will find something to enjoy in this game. Here are some of the reasons why you should play Deadlands:
You can create your own unique character and explore a rich and diverse world.
You can use magic, gadgets, or guns to overcome your enemies and obstacles.
You can experience thrilling stories that mix action, mystery, and humor.
You can face terrifying creatures and situations that will test your courage and sanity.
You can influence the fate of the Weird West and its people with your actions and choices.
So what are you waiting for? Grab your hat, your cards, and your hexes, and join the adventure in Deadlands!
FAQs
Here are some of the frequently asked questions and answers about Deadlands:
Q: Do I need any other books or materials to play Deadlands?
A: To play Deadlands, you will need the Deadlands Hucksters And Hexes Pdf 32, the Savage Worlds Adventure Edition core rulebook, a deck of poker cards, a set of poker chips, and some dice (preferably of different colors).
Q: How many players can play Deadlands?
A: Deadlands is designed for a group of three to six players, plus one game master (GM) who runs the game and controls the non-player characters (NPCs) and the environment.
Q: How long does a game session of Deadlands last?
A: A game session of Deadlands can last anywhere from two to four hours, depending on the pace, style, and preference of the group.
Q: Can I play Deadlands online?
A: Yes, you can play Deadlands online using various platforms and tools such as Discord, Roll20, Fantasy Grounds, or Tabletop Simulator. You will need to have access to the PDF files, the poker cards, the poker chips, and the dice on your device or on the platform.
Q: Where can I find more information and resources about Deadlands?
A: You can find more information and resources about Deadlands on the official website (https://www.peginc.com/product-category/deadlands/), the official forum (https://www.pegforum.com/forum/deadlands), the official wiki (https://deadlands.fandom.com/wiki/Deadlands_Wiki), or the official Facebook group (https://www.facebook.com/groups/Deadlandssavage/).
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